Josiah Hunt - Game Design Portfolio
  • Projects
    • Secrets of Arcadia
    • The Forgotten Tower (Skyrim Mod)
    • Whiterun Farmhouse (Skyrim Mod)
    • Peppy's Pizza (Halloween Game Jam 2018)
    • My House, My Rules (Global Game Jam 2019)
    • Build-A-Baby (Global Game Jam 2018)
    • Heart Attack (Global Game Jam 2017)
    • ASCEND
    • Industrial Gas Operations VR Training
  • Resume
  • About Me
    • Design Blog
    • Bio

Josiah Hunt 
Game Designer
josiahhunt.games@gmail.com
josiahhunt.com
Alexandria, Virginia, USA
+1-540-903-0483

EXPERIENCE
Santa Monica Studio July 2019 - Present                                                                                                                              Narrative Implementer
Los Angeles, California, USA
  • Work closely with the designers and animators to create cinematic sequences and interactive narrative moments.
  • Implement narrative moments and dialog, build content using visual and text-based scripting

Deloitte Digital July 2017 - July 2019                                                                                                                                    Associate Game Designer
Arlington, Virginia, USA
  • Design serious/educational games and VR experiences for government and commercial clients on PC and mobile
  • Current Project: Government Onboarding Game (PC - WebGL, Delivery scheduled for June 2019)
    • Design and implement mini-games/puzzles, character customization, rewards, XP progression, social features
    • Designed/scripted dialogue system for NPCs, leveraging a 3rd-party asset to integrate Twine stories into Unity
  • Writing internal VR design standards document to be distributed across all of Deloitte’s Digital Reality studios
  • Work independently to draft design documents, user flow/wireframes; presentations to internal team and external clients
  • Prototype, implement, and iterate on various game mechanics and systems, content, and levels using visual scripting in Unity
  • Communicate and collaborate with other departments to produce art assets, code, feature sets, etc.
    
Team OctoPoodle February 2017 - June 2018                                                                                                                      Founder, Game Designer
Alexandria, Virginia, USA
  • Secrets of Arcadia (PC/Mac, Shipped 2017) - 1 to 2 player action-adventure/dungeon crawler, developed in Construct 2
    • Lead the design, development, production, and marketing of the game. Tested for bugs and quality
    • Designed and scripted combat and skill systems, enemy encounters, story content, rewards, levels, and more​
  • Showcased games at NJ Arcade, Playcrafting NYC game expos (these were also play-testing sessions)

The Sheep’s Meow January 2017 - May 2017                                                                                                                            Game Design Intern
Bloomfield, New Jersey, USA
  • Designed and developed mobile games available on the web; create game prototypes and present to the team
  • Work in small teams to iterate further on prototypes with a high focus on game feel and polish

Independent Projects                                                                                                                              Game Designer, Level Designer, Scripting
  • Skyrim Quest Design Mod (PC, design test under NDA) - series of quests using the Skyrim Creation Kit and Papyrus scripting
    • Designed and scripted quest stages, dialogue, NPC animations, combat scenarios, and narrative moments
  • Peppy’s Pizza (HTC Vive, 2018 Halloween Game Jam) - VR puzzle horror escape room game made in 5 days, developed in Unity
    • Designed and scripted level layouts, elevator movement system between levels, VR interactions
  • My House, My Rules (HTC Vive, 2019 Global Game Jam) - 2-player VR game made in 48 hours, developed in Unity
    • Designed game around theme “What home means to you.” Designed and scripted VR interactions and objective areas

SKILLS
Game Design
  • Rapid prototyping, creative problem-solving
  • Level design, encounter design, pacing
  • Combat and systems design, implementation, balance
  • Content design, writing, storytelling, quests
  • VR game and interaction design
  • Highly detailed and thorough design documentation

Game Engines / Level Editors
  • Unity (Proficient)
  • Construct 2 (Proficient)
  • Unreal Engine 4 (Working Knowledge)
  • Creation Kit (Working Knowledge)

Scripting
  • Skilled in visual scripting systems
  • PlayMaker Visual Scripting (Fluent)
  • Construct 2 Events/Visual Scripting (Fluent)
  • C# (Working Knowledge)
  • Papyrus - Creation Kit (Working Knowledge)
  • Unreal Blueprints (Working Knowledge)

Software / Platforms
  • Autodesk Maya (Working Knowledge)
  • Adobe Photoshop, Sketch (Working Knowledge)
  • Slack, Mattermost, Microsoft Teams (Proficient)
  • Microsoft Word, Excel, PowerPoint (Proficient)
  • Git, Sourcetree, Bitbucket, JIRA, Confluence (Proficient)
  • PC, Mac, HTC Vive, Oculus Rift, Xbox One, Android, iOS​​

EDUCATION & RELATED EXPERIENCE
Bloomfield College, Bloomfield, New Jersey; Graduated May 2017 - Bachelor of Arts in Game Design
Game Developers Conference - GDC Conference Associate 2019
josiahhunt.games@gmail.com
www.linkedin.com/in/josiahnhunt/
@TheOctoPoodle
  • Projects
    • Secrets of Arcadia
    • The Forgotten Tower (Skyrim Mod)
    • Whiterun Farmhouse (Skyrim Mod)
    • Peppy's Pizza (Halloween Game Jam 2018)
    • My House, My Rules (Global Game Jam 2019)
    • Build-A-Baby (Global Game Jam 2018)
    • Heart Attack (Global Game Jam 2017)
    • ASCEND
    • Industrial Gas Operations VR Training
  • Resume
  • About Me
    • Design Blog
    • Bio