I am also adding a few lights to each room just to get a feel for what the final look will be. Even if I decide to change up the layout a bit, it shouldn't take up too much time to move around the additional props and lights. I'll do a final lighting pass after adding the enemy encounters and polishing up the level.
Overall, I think it's coming together nicely! Populating the level with props and items is a bit time consuming at the moment, largely because I am still learning the naming conventions (and there are A TON of potential objects I could add to the level). Stay tuned for the completely populated level!
Just as the title suggests, I finished the main layout of the dungeon. The only missing section is the exterior bridge that leads to the final room, because I have yet to pick out an exterior location for this on the map (coming in next update).
Again, this does not yet include lighting or anything populated within the level. My initial thought was to work on that portion next, but I realized I might want to focus on the enemy encounters first and do some play-testing before polishing up the look of the level. That way it will be much easier to iterate on if I need to make any adjustments to the room sizes or level flow.
Check out some overhead screenshots below!
It's been a while since I started this, and I've finally found some time to make some progress on it. One cool piece that I discovered from the dungeon kit that I am using is this hallway corner piece here:
As you can see, this piece in particular has a portion of it cut out that seems to be specifically for implementing light rays. I love that there are pieces like this because it allows me to start thinking about some lighting early on. In this instance, once I move on to the lighting phase, I will already know this can be a place to put a light ray shining in on something of interest, like a treasure chest or a body to loot. I'll definitely be on the lookout for more pieces like this one!
So, I was able to spend a few hours continuing to build out my level layout sketches in the editor, and it is coming along slowly but surely. I finished building out the 1st floor layout and started on the 2nd floor. You can check out some in-editor screenshots of my progress below!
I have decided to get back into creating Skyrim mods! Thus, I wanted to document my design process through this mini-blog! I will try to post an update at least once a week, but I am a busy person so I won't make any promises.
I haven't touched the Creation Kit since 2014 when I created my first player home mod, and I almost forgot how much I love using it. It's such a great tool, and I'm having a lot of fun with it. A lot of the process so far has simply been re-learning how to use the engine, naming conventions, and what assets are available to use in the kits. But it's all coming back to me pretty quickly.
My idea for this mod is that it will be a 3-level dungeon, but more so in the form of a tower. From a narrative perspective, I'm thinking this tower would have been at one point an outpost/camping site that the Nords of Skyrim may have used a long time ago if on the road to war. I was kind of imagining something like that scene in The Lord of the Rings: The Return of the King when the camera overlooks the Rohan encampment. This tower is now long forgotten and run-down, and currently being used by bandits.
I thought the first thing I should do is go into this with a plan by sketching out some basic level layouts. I anticipate my levels will change as I iterate and learn to navigate the engine better, but I figured I needed somewhere to start. For these sketches, I wanted to be thinking about a few different things:
By taking this approach and having a plan at the start, I think I'll be able to work more efficiently. Again, as I playtest this level I'm sure there will be some iteration on these designs. Below you can have a quick look into what I've built so far:
The Forgotten Tower - The Elder Scrolls V: Skyrim Mod
Role: Level Design
Team Size: Solo Project
Hours Worked: 20
Estimated Hours to Completion: 60
Tech: Creation Kit