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I am a game designer specializing in narrative and technical design, so I like to think of myself as a Technical Narrative Designer. I have the creative chops to do the job of a Narrative Designer, while I also possess the technical mindset and capabilities required to be a Technical Designer. I am currently a Narrative Designer at Cloud Chamber working on the next BioShock game. I was previously a Technical Narrative Designer at Santa Monica Studio and worked on God of War Ragnarök.
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