Development Info Role: Technical Narrative Designer (July 2019 - October 2022) Team Size: 400+, about 40 on Narrative team Time: ~3.5 years Tech: Proprietary Platform: PS5, PS4 Genre: Action-Adventure |
Responsibilities
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Highlighted Work
Surviving Fimbulwinter (Midgard)
Throughout development I worked on several narrative aspects of various levels in the realm of Midgard, mostly in the game's opening chapter, but also some other sections as well. This included dialogue scripting and pacing, gameplay moments, and cinematic implementation. You can watch the gameplay for the "Surviving Fimbulwinter" section in the video below!
Throughout development I worked on several narrative aspects of various levels in the realm of Midgard, mostly in the game's opening chapter, but also some other sections as well. This included dialogue scripting and pacing, gameplay moments, and cinematic implementation. You can watch the gameplay for the "Surviving Fimbulwinter" section in the video below!
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The Lost Sanctuary (Jotunheim)
Throughout development I worked on several narrative aspects of the Jotunheim level, including dialogue scripting and pacing, gameplay moments, and cinematic implementation. You can watch the gameplay for this level in the videos below! (Starting with the first video on the left at timestamp 1:24:00)
Throughout development I worked on several narrative aspects of the Jotunheim level, including dialogue scripting and pacing, gameplay moments, and cinematic implementation. You can watch the gameplay for this level in the videos below! (Starting with the first video on the left at timestamp 1:24:00)
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"Race Back Home" Set Piece
I spent a lot of time working on the racing narrative set piece near the end of the Jotunheim level. You can view this sequence in the video below!
I spent a lot of time working on the racing narrative set piece near the end of the Jotunheim level. You can view this sequence in the video below!
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Hunting For Solace
I worked with animation and the UI team to create the deer hunting mini-game and cinematic, which was somewhat of a recreation of the deer hunting mini-game from the previous game. I also collaborated with level design on the "walk and talk" moments leading up to the deer hunt scene.
I worked with animation and the UI team to create the deer hunting mini-game and cinematic, which was somewhat of a recreation of the deer hunting mini-game from the previous game. I also collaborated with level design on the "walk and talk" moments leading up to the deer hunt scene.
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